Nico Macdonald | Spy | ||
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InterSections: Can good design be ‘co-created’? panel
October 26, 2007 (Baltic Centre for Contemporary Art, Gateshead)
Information and report back on the Interaction blur panel, which was part of the Interactions thread at the InterSections conference
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Chair: Nico Macdonald Inspired by Wikipedia and Linux, a new area of socially commited designers argue that products, and particulaly services, are best designed in collaboration with users and other stakeholders. Is the open-source software model applicable to other areas of design? Is the primary aim to co-create high quality services, to shape behaviour, or encourage ‘social engagement’? If everyone can design, what is the the role of professional designers? Post-panel discusson Comments from attendees can be found on the Interactions thread: Can good design be ‘co-created’ post on the Intersections blog. If you attended the conference, please feel free to comment there yourself. if you write about a session in your own blog please ‘ping’ the TrackBack URL for the session post, so your post will also appear there for others to discover. As well as the Report back (below), the podcasts are available on the School of Design site to download or stream, and the transcripts are available on the Design Council site. Read the transcript for this session. (The podcast may be low quality as the acoustics of the room in which the panel took place were poor.) The following notes are based on the report back given to the conference by Nico Macdonald. They may be updated once the transcript has been published: Intros Joe: Good design can be co-created and could even be used to transform individuals and communities. The question is: How to enable other people to design stuff. The challenge for government is to move from solutions being design at the start of the process to solutions being designed through the process. Design is about agency.
What is co-creation? It appears to be conflated between basic research and design techniques (such as ethnography, interview methods, etc) to participative or co-design and actual co-creation. Examples given included:
Role of designers Joe: People as an extra resource for lateral thinking and source of empathy [check]. Designers giving a sense of direction [check] and bringing quality. It is not the case that if someone draws something it has to be built. Take ideas to the point they are compelling. Possibilites [Audience]: [To Austin re his critique of institutional power] Co-creating as a way of circumventing the top down process, eg: in local government? Dangers/Criticisms/Questions [Audience]: Why is this a role for designers? Lynne: Designers given us tools and techniques. But designers are not runing the projects. |