Nico Macdonald | Spy | ||
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InterSections: Interaction blur panel
October 25, 2007 (Baltic Centre for Contemporary Art, Gateshead)
Information and report back on the Interaction blur panel at the InterSections conference
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Chair: Nico Macdonald Interaction design is a relatively young field, but already a very broad one. Its pioneers came from graphic and product design, architecure and programming backgrounds. Practioners design for different platforms including: the PC, mobile devices, the web and games; and a confusing vocabulary has emerged including: interface design, digital media design, service design and experience design. What is the best way of understanding the discipline? Are interaction designers of different hues all essentially applying the same skills to different ends? If not what are the key distinctions? Post-panel discusson Comments from attendees can be found on the Interactions thread: Interaction blur post on the Intersections blog. If you attended the conference, please feel free to comment there yourself. if you write about a session in your own blog please ‘ping’ the TrackBack URL for the session post, so your post will also appear there for others to discover. As well as the Report back (below), the podcasts are available on the School of Design site to download or stream, and the transcripts are available on the Design Council site. Read the transcript for this session.See also the related Digit London paper Moments. The following notes are based on the report back given to the conference by Nico Macdonald. They may be updated once the podcast has been published: Objectives/Challenges Daljit: Advertising vs supplying information when relevant. Need something that make things simpler. Making technology invisible. What is interaction design? Durrell: Don’t want to make things invisible but to be able to see things. Lack of self-descriptive products. How do you visualise invisible systems? And manipulate them. Skills Durrell: Mobile phone UI designers need to know more about electronics. Tools Durrell: Designers’ tools not getting any better. Ways of getting involved are disappearing. To uncover the things underneath you do need to experience them. It is difficult to fluidly move from sketch into behaviour. The Processing tool [by Benjamin Fry and Casey Reas] doesn’t work in this respect. [Statement corrected post report back.] Need more tools that help you learn about what is around you. Education Can/should interaction design be taught? Daljit: Teach design fundamentals: don’t focus on a medium that hasn’t yet grown up Challenges Durrell: There is a lack of interest by graphic designers in their tools [inc. user interfaces] Future Simple [visual/graphic] communication is necessary, and might take over from interaction design |