Below are noted the key references from presentations
and discussion, key themes and questions presented for discussion,
and outlines of the three panelists’ talks. Additional notes on the
discussion will be added before the end of Friday 17 February.
Event announcement and speaker biographies
See
event information on the Own It site.
Panelists
Jonathan Sellors, Finers Stephens Innocent
Tracy Currer, interaction
design consultant
Rachel Jones, Instrata
Chair: Nico Macdonald,
writer and design industry consultant
Nikki Barton, cimex, was not able to present due to illness.
Key references from presentations and discussion
Examples
Many designers, design studios and design-related researchers have
commercialised intellectual property in screen-based design, as products
and companies. Some of these examples were mentioned at the event:
- Inxight: search and visualisation
tools company spun out of Xerox PARC (now PARC).
- Gemstar: licenses
its interactive program guide TV Guide On Screen. Licensees
include Hitachi, JVC, LG (Zenith), Matsushita (Panasonic),
Mitsubishi, Philips, Pioneer, Samsung, Sharp, Sony, Thomson
(makers of the RCA, GE and Scenium brands), TiVo and Toshiba.
- Spotfire: and interactive
visual analytics company based on visualisation work done by
Christopher Ahlberg at the University of Maryland's Human-Computer
Interaction Lab. (See Company
History.)
- Thinkmap: founded in
1997 as Plumb Design Inc., originally interactive services and
software firm. ThinkMap markets software that uses visualisation
to facilitate communication, learning, and discovery. Its best
known use of its toolset is the Visual Thesaurus.
- Surfacemap:
founded by Rodney Edwards to market and develop browser-based
user interface software for content-rich products. Early versions
of the software toolkit were developed by Edwards Churcher Ltd.
- Basecamp: a project
collaboration tool based on innovative interface and interaction
design development, created by 37signals,
founded as a Web design studio and usability testing service.
Funding
Some programmes allow for realising greater value from screen-based
and other forms of design work:
- BBC Innovation Labs:
currently running in Yorkshire, London and the North-West. A second
series of Labs may start later this year in certain UK regions.
- NESTA Creative Capital Fund:
the CCF will make matched equity investments of up to £75,000
in promising early stage companies and offer these nascent businesses
mentoring and support.
Organisations
Foundation for a Free Information
Infrastructure: and independent european organisation to oppose
patents being applied to software in Europe [forwarded by Ian Newton
of Net Europa Internet]
Resources
Key themes
- Why should designers be thinking about intellectual property
(IP) and screen-based design?
- What is the extent of pixel-based design work: the Web, interfaces
for mobile and entertainment devices, software graphical user
interfaces (GUIs), icons, environments and public displays? Information
architectures, online brands and logos, user interfaces and interaction
designs in general? Design processes and methods?
- What kinds of IP protection are available, and how should you
decide which to use?
- How do you find out if an idea is protectable (and whether
your own designs infringe other people’s designs)?
- What is involved in applying for protection, defending protected
designs, and in exploiting IP?
- What are the key pitfalls to avoid and rules to follow?
- How can we think more broadly about exploiting IP in screen-based
design?
Questions presented for discussion
- What are the most protectable aspects of screen-based designs?
- Is it practical to track breaches of your IP rights?
- Or to defend against their breach?
- What new markets for IP exploitation could be opened up, eg:
to smaller organisations?
- Why do engineers appear to be better than designers at capitalising
on their ideas?
- Can designers be more innovative in their design work and create
greater, and more protectable, value?
- If it is difficult or impractical to protect design concepts,
do designers need to think laterally and, for instance, start
businesses around their design concepts?
- Where do designers unknowingly infringe (protected) design
ideas?
Protecting interfaces - what can you do?
By Jonathan Sellors
A brief re-cap of IP law
- Patent
- Copyright
- Design right
- Trade marks
- Confidential information
Who owns the design
- Client
- Presumptions are confusing
- Write it down
- As a designer, keep what you need
1: Screen logo or icon
2: Idea for a web site or other innovation
- Best of luck
- Comparison with Pop Idol, Who Wants to be a Millionaire
3: Software
- Language
- Software itself
- Logistics behind programme
- Look and feel
- Decompiling
- Interoperability
4: Web site
- Web pages
- Look and feel
- Page design
5: Application or Screen design
- What it is, software or artwork
- Copyright, possibly design protection
Practical steps
- Write it down
- Don’t presume
- Act promptly
- Be pragmatic
Presentation from Rachel Jones
By Rachel Jones
A patent has to be novel, that is, it cannot have been done before
and cannot be obvious.
In my experience, UI is difficult to patent for three reasons:
- Some of the best UI design is the simplest, and it can appear
too obvious
- It can be difficult to reduce UI design down to specifics
- Describing a visual in words is hard to do
The crux for me is finding the patentable
Examples of successful patents
- Placeholder – a novel data object
- Scan to placeholder – a novel process
- Web navigation mechanisms – a novel algorithm
- Radical visualisations – the fish-eye lens
Examples of unsuccessful patents
- Interaction that combines hardware and software controls
- Visualisation of scheduling
- Visualisation of a site map
The process of patenting in large corporations involves
- Writing a 1-page description
- An ongoing dialogue with lawyers which potentially reveals
the unexpected
- A process that takes years
- Patents are filed in the US
- Writing patents are incentivised by bonus payments
Realising value
- The problem is defending patents, so as an SME, don’t
waste the money
- Should we patent anyway, because it can stifle creativity?
Presentation from Tracy Currer
By Tracy Currer
1. Introduction
2. Observations
- Designers are blinkered... lawyers are open-minded and dispassionate
- IP may reside in many aspects of a design solution and may
not be context specific
- Designing with learned user behaviours could mean you're treading
on someone else's IP
- I speak "geek"... but "legal" is a difficult
language to master
- The process of applying for a patent is not straight forward
from identification to documentation and submission
3. Two case studies (Spyfish + Psion Wavefinder)
- Spyfish h2eye (2001): a sub-aquatic video camera manipulated
remotely by a wireless controller.
- Wavefinder Psion (2000): a digital radio antenna for multimedia
PCs.
4. Spyfish (2 patents)
- Graphical User Interface of ROV (european patent): the experience
through the behaviour on-screen elements
- Graphical User Interface of ROV (US patent): method for the
creation and playback of recorded industry music and audio
5. Spyfish demo - explanation of the patents
6. Wavefinder Psion (2 patents)
- Media player receiving entertainment content from several sources
(worldwide patent): representation of content and source type
clustered on a 2-d map
- Interacting with digital text data sent from a digital radio
service (worldwide patent): enabling a user to quickly initiate
an e-commerce transaction through the data text
7. Wavefinder demo - explanation of the patents
8. Summary
- Where do you stand with regard to your IP and your clients
- Be prepare to argue a business case for delivering the appropriate
design solution
- Think outside the solution!
- Seek advice - you get one chance to get it right
- Think about how you will exploit your IP